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I hate hate hate hate hate hate hate CocoaPods. I've had to install it many times because of products I wanted to use, and then ultimately it messed up my projects so much I just had to uninstall it and give up on using those products. I absolutely will not install using CocaPods. I've been burned too many times.
So according to your iOS install page my other options are to download the starter app and to build the SDK myself.
I don't understand how the starter project helps me unless I create my whole project from the ground up inside it. It's a nice demo but it doesn't help me use Kinvey in my own projects. So it's kind of misleading to call that an installation option.
That leaves building the SDK myself. This also has proven not to be an option. First off, the instructions on how to do it are opaque to a non-expert--the git page doesn't include a *single complete terminal instruction*, apparently assuming that telling us a *few* of the words we need to use will enable someone new to Kinvey to actually install it. I'm not a Terminal expert, but I have installed CocoaPods many times (as noted above), and a few other things that were necessary, and I've done many minimally-demanding things using the Terminal here and there. I can usually get around in it and do the things I need to do. So I'm not a complete noob, I just can't make heads or tails of the instructions on your git.
Second, while I *can* tell that I need to install carthage in order to manually build the SDK, I can't really even install carthage because I get permissions errors and that's a whole other rabbit hole I refuse to go down. So even if your instructions on how to use carthage made sense--which they don't--I can't even get carthage going. And that, of course, is not your problem, but in the end it will make me abandon Kinvey...
*Unless* there's some way I can install Kinvey via the Finder. If I can just manually drag the files I need into my Xcode project, that seems to be my last option. If I can't, unfortunately, I'm out of here.
Best Answer
P
Pranav J
said
over 5 years ago
Jesse,
You can set up your project to use Kinvey in one of two ways - with CocoaPods or manually. Since you don't want to use CocoaPods, the only option for you is to manually download the Kinvey iOS SDK from this link and drag the files to your Xcode project.
Thanks,
Pranav
Kinvey
1 Comment
P
Pranav J
said
over 5 years ago
Answer
Jesse,
You can set up your project to use Kinvey in one of two ways - with CocoaPods or manually. Since you don't want to use CocoaPods, the only option for you is to manually download the Kinvey iOS SDK from this link and drag the files to your Xcode project.
Jesse Wonder Clark
I hate hate hate hate hate hate hate CocoaPods. I've had to install it many times because of products I wanted to use, and then ultimately it messed up my projects so much I just had to uninstall it and give up on using those products. I absolutely will not install using CocaPods. I've been burned too many times.
So according to your iOS install page my other options are to download the starter app and to build the SDK myself.
I don't understand how the starter project helps me unless I create my whole project from the ground up inside it. It's a nice demo but it doesn't help me use Kinvey in my own projects. So it's kind of misleading to call that an installation option.
That leaves building the SDK myself. This also has proven not to be an option. First off, the instructions on how to do it are opaque to a non-expert--the git page doesn't include a *single complete terminal instruction*, apparently assuming that telling us a *few* of the words we need to use will enable someone new to Kinvey to actually install it. I'm not a Terminal expert, but I have installed CocoaPods many times (as noted above), and a few other things that were necessary, and I've done many minimally-demanding things using the Terminal here and there. I can usually get around in it and do the things I need to do. So I'm not a complete noob, I just can't make heads or tails of the instructions on your git.
Second, while I *can* tell that I need to install carthage in order to manually build the SDK, I can't really even install carthage because I get permissions errors and that's a whole other rabbit hole I refuse to go down. So even if your instructions on how to use carthage made sense--which they don't--I can't even get carthage going. And that, of course, is not your problem, but in the end it will make me abandon Kinvey...
*Unless* there's some way I can install Kinvey via the Finder. If I can just manually drag the files I need into my Xcode project, that seems to be my last option. If I can't, unfortunately, I'm out of here.
Jesse,
You can set up your project to use Kinvey in one of two ways - with CocoaPods or manually. Since you don't want to use CocoaPods, the only option for you is to manually download the Kinvey iOS SDK from this link and drag the files to your Xcode project.
Thanks,
Pranav
Kinvey
Pranav J
Jesse,
You can set up your project to use Kinvey in one of two ways - with CocoaPods or manually. Since you don't want to use CocoaPods, the only option for you is to manually download the Kinvey iOS SDK from this link and drag the files to your Xcode project.
Thanks,
Pranav
Kinvey
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